Riftbreaker wall
Reduces wounds by 3.03% at level 1 and one star, before integer casualty rounding.

Riftbreaker wall. Enduring carapace. A ascendant commander for your infantry rows.
Reduces wounds by 3.03% at level 1 and one star, before integer casualty rounding.
Leadership grows with level and stars. Match this hero with Infantry for +10% attack and +5% defence before any Exalted multiplier. Three occupied rows led by the same hero type add +8% Legion attack.
2.222% per ordinary call for this specific hero. Standard S-tier heroes share a 2% total chance; this is not 2% per hero.
One free call daily. One Rift Beacon per recruit; Super Recruit uses 10 for 11 calls. Duplicate heroes become Echo Shards. Guarantee: A or higher within 50 calls; standard S within 200.
| Level / stars | Hero power | Attack | Defence |
|---|---|---|---|
| 1 / 1★ | 3,360 | +19.5% | +12.7% |
| 10 / 1★ | 4,427 | +21.3% | +13.78% |
| 30 / 3★ | 8,007 | +29.3% | +18.58% |
| 60 / 6★ | 13,377 | +41.3% | +25.78% |
Reference bonuses use matching troops in the middle row, with no same-type Legion bonus, troop research or mixed-type bonus. Hero power is a comparison score; actual Legion strength also includes your troops.
| Next star | Echo Shards | Trial Marks | Citadel |
|---|---|---|---|
| 2★ | 30 | 5 | 5 |
| 3★ | 75 | 15 | 10 |
| 4★ | 150 | 30 | 15 |
| 5★ | 300 | 60 | 20 |
| 6★ | 600 | 120 | 25 |
Reach the current level cap (10 levels per star) before ascending. Hero training uses Combat XP, Food and Gold; each level costs more. Shards are hero-specific; Trial Marks are shared.