Ironbloom bastion
Reduces wounds by 1.52% at level 1 and one star, before integer casualty rounding.

Ironbloom bastion. Enduring carapace. A awakened commander for your infantry rows.
Reduces wounds by 1.52% at level 1 and one star, before integer casualty rounding.
Leadership grows with level and stars. Match this hero with Infantry for +10% attack and +5% defence before any Exalted multiplier. Three occupied rows led by the same hero type add +8% Legion attack.
3.111% per ordinary call for this specific hero. Standard S-tier heroes share a 2% total chance; this is not 2% per hero.
One free call daily. One Rift Beacon per recruit; Super Recruit uses 10 for 11 calls. Duplicate heroes become Echo Shards. Guarantee: A or higher within 50 calls; standard S within 200.
| Level / stars | Hero power | Attack | Defence |
|---|---|---|---|
| 1 / 1★ | 2,927 | +16% | +9.4% |
| 10 / 1★ | 3,911 | +16.9% | +9.94% |
| 30 / 3★ | 7,101 | +20.9% | +12.34% |
| 60 / 6★ | 11,886 | +26.9% | +15.94% |
Reference bonuses use matching troops in the middle row, with no same-type Legion bonus, troop research or mixed-type bonus. Hero power is a comparison score; actual Legion strength also includes your troops.
| Next star | Echo Shards | Trial Marks | Citadel |
|---|---|---|---|
| 2★ | 30 | 5 | 5 |
| 3★ | 75 | 15 | 10 |
| 4★ | 150 | 30 | 15 |
| 5★ | 300 | 60 | 20 |
| 6★ | 600 | 120 | 25 |
Reach the current level cap (10 levels per star) before ascending. Hero training uses Combat XP, Food and Gold; each level costs more. Shards are hero-specific; Trial Marks are shared.